I don't get the complaints about the social accessory slots. Like the saying Using both adds a ridiculous amount of extra effective personal inventory space. He also terraria more accessory slot mod said users shouldn't be forced to share private information and communications just to terraria more accessory slot. Cheat Sheet: Lets you add in items, spawn mobs, use the recipe browser, add more minion slots, add 6 more accessory slot on top of your.
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Also allows extra accessories slots to work in normal worlds. Spoiler: Sprite. Last edited: Jul 27, You're amazingly awesome, cookies for you!
Bonvoyage Terrarian. This mod is awesome, thanks!!! Hey, do you think you can make this mod add even more accessories slots like maybe 4 or 5 extra slots.
Maybe you can get extra accessory slots by killing a certain boss, buying from npcs, or even doing a quest. I remember this tAPI mod that allowed for more accessories Shockah's Tweaks or somthing like that That would be greatly appreciated!!
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Is there a mod that add more accesory slots or enables the extra slot on normal worlds? Showing 1 - 13 of 13 comments.
Ex0 View Profile View Posts. One of imkSushi's mods does what you want. Originally posted by Lynx Average :. Demon heart?Ursprünglich geschrieben von IG ShadowlessWanderer :. Top right corner of Online Video Slots Free No Download inventory slot. Schlagwörter: terraria accessory combination terraria accessory slot. Mks 1. They can hold any accessory item, and can also call the CanEquip. They deal ranged damage and heal the player slightly. Hauptrunde des DFB-Pokals wird Power Wenscher ausgelost.
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AddIngredient ItemID. SunStone , 1 ; recipe. AddTile TileID. Anvils ; recipe. SetResult this ; recipe. PlaySound SoundID. I feel that the Spooky set is better, 1 less Minion, less Defense, but the Minions get much more damage.
With most damage boosts, Minions have about 2x power. Astral View Profile View Posts. Kill the queen bee about two times and craft bee armour out of bee wax and there you have your first summoning armour.
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Am I misunderstanding? I guess, that ResetEffects just gives you extra slots while you return to the game. Other options relying to effects of Demon Heart and Heart of Nature giving extra slots firstly.
Just try to set them. When exactly does ResetEffects trigger? I just want the code to run to see if the extra accessory slots work, and if not, to see if I can find an error.
I am not sure where the actual changes save But I think that in a player file. Hmm I must be doing something wrong. It seems to do something because if I delete the mod and rebuild it, it adds it to my mod list.
However, when I use the Heart of Nature after using the Demon Heart, it still only adds 1 more accessory slot.
It seems when I rebuild the mod, the changes to the cs file don't work. You should use Rebuild and Reload And you don't have to delete mod manually every time.
It should be replaced normally. Try to use applications Terraria and tModReader as Admin. Maybe this could be the problem Or set structure of mod like this: Spoiler.
Or set structure of mod like this: Spoiler View attachment Last edited: Dec 18, I found the problem, thanks!
So what I've noticed is that with 3 accessory slots, the character image on the character list screen is blank and I cannot even open the character to select a world.
There is no obvious error log, but I will dig around. This seems to be a limitation of the game's code in handling more than 2 extra accessory slots.
It kind of makes me wonder if at one point, the Terraria devs wanted to implement 2 extra slots but decided against it. Otherwise, it would seem really bizarre for the game to fail like this with more than 2 extra slots.
EDIT: So what appears to happen is that upon activating a 3rd extra accessory slot, the player is completely removed from all physics calculations and stops responding to all input.
Unfortunately without being able to run console outputs within the main game, it would probably be extremely difficult to pinpoint exactly what is causing this.